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TOPIC: ATB

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Re: ATB 13 years, 10 months ago #17647

  • sh4dowr
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Grim4118 wrote:
sh4dowr wrote:
Grim4118 wrote:
Lo they are always working hard

yes they are and im not cuz i aint an admin


Fair enough lol

yea im home now so i don't work hard im just chillin.. with my.. weed.....
http://steamsigs.com/steammini.php?id=Peerts&pngimg=dropshadow_mini2&achieve=CS:S&tborder=0

Re: ATB 13 years, 10 months ago #17650

  • Grim4118
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sh4dowr wrote:
Grim4118 wrote:
sh4dowr wrote:
Grim4118 wrote:
Lo they are always working hard

yes they are and im not cuz i aint an admin


Fair enough lol

yea im home now so i don't work hard im just chillin.. with my.. weed.....


Don't we all??? Lol

Re: ATB 13 years, 10 months ago #17676

  • vapour
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sh4dowr wrote:
Grim4118 wrote:
sh4dowr wrote:
Grim4118 wrote:
Lo they are always working hard

yes they are and im not cuz i aint an admin


Fair enough lol

yea im home now so i don't work hard im just chillin.. with my.. weed.....


Aren't you a cool character

I agree that some form is team balancing is needed for wcs, as it does get a bit ridiculous sometimes.
M3ntoz: ty for thrusting me.

Re: ATB 13 years, 10 months ago #17677

  • Grim4118
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wouldn't that be hard to implement in the server?

Re: ATB 13 years, 10 months ago #17683

It would have to look at KPD and rounds won really

Re: ATB 13 years, 10 months ago #17687

  • Grim4118
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is that hard to make?

Re: ATB 13 years, 10 months ago #17735

  • Pooky
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I have been spending some time on this issue. Winning team joiners/ Overpowered teams.

Thought about making low level powerfull races, but this wouldn't really solve anything, since they would only be availible for certain lvl's.

Like Waltz said, if anyone finds such a mod, it'd be good to post it here so we can try it out.

Cheers

The following user(s) said Thank You: deN
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