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WCS race Deagle Master
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TOPIC: WCS race Deagle Master

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Re: WCS race Deagle Master 13 years, 5 months ago #23897

  • masteraviv13
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Here is my FINAL work of my race

@Pooky, i might have found the beacon thing, only 1 problem, it might be bugged (player is beaconed for the rest of the round )




[Deagle Master]
	#Requirement section
	required           = 1750
	maximum            = 99999

	#Restrict section
	restrictmap        = "awp_toparena"
	restrictteam       = 0
	restrictitem       = "mole | tome of health"
  	 teamlimit          = 2

	#Other info
	author             = "Deaglegameon"
	desc               = "The deagle are with you =)"
	spawncmd           = ""
	deathcmd           = ""
	roundstartcmd      = ""
	roundendcmd        = ""
	preloadcmd         = ""
	allowonly          = ""
	onchange           = ""

	#Skill information
	numberofskills     = 4
	numberoflevels     = 7
	skillnames         = "Health and Speed | Deagle Master | Beacon  | BOOM!"
	skilldescr         = "You get Health 25-70 and get really fast | When you hit an enemy with deagle you get 20-40 xp and 120-150 money | Beacon your enemy | you explode on command."
	skillcfg           = "Player_spawn | player_attacker | player_victim | player_ultimate"
	skillneeded        = "0|0|4|8"

	#Skill specific information
	[[skill1]]
		setting         = "es_xset wcs_speed 1.1 ; es_xset wcs_health 25 | es_xset wcs_speed 1.2 ; es_xset wcs_health 30 | ex_xset wcs_speed 1.3 ; es_xset wcs_health 35 |  es_xset wcs_speed 1.4 ; es_xset wcs_health 40 | es_xset wcs_speed 1.5 ; es_xset wcs_health 50 | es_xset wcs_speed 1.55 ; es_xset wcs_health 60 | es_xset wcs_speed 1.6 ; es_xset wcs_health 70"

		cmd            = "es wcs_setfx speed event_var(userid) = server_var(wcs_speed) 0 ; es wcs_setfx health event_var(userid) = server_var(wcs_health) 0"
		sfx            = ""
	[skill2]
		setting        = " es_xrand wcs_shamxp 10 15;es_xrand wcs_shamcash 20 30|es_xrand wcs_shamxp 15 20;es_xrand wcs_shamcash 30 45|es_xrand wcs_shamxp 20 25;es_xrand wcs_shamcash 45 60|es_xrand wcs_shamxp 30 35;es_xrand wcs_shamcash 75 100|es_xrand wcs_shamxp 35 40;es_xrand wcs_shamcash 100 150""
		racealias_snp2 = “es est_cashadd event_var(attacker) server_var(wcs_shamcash);es wcs_givexp event_var(attacker) server_var(wcs_shamxp) 0 0;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username) server_var(wcs_sucxp);es es_xtell event_var(attacker) #multi #Lightgreen : You gained #Green server_var(wcs_shamxp) XP #Lightgreen and #Green server_var(wcs_shamcash) $$ #Lightgreen for a Deagle hit;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);es es_xtell event_var(userid) #multi #Lightgreen : You got hit by a deagle. You gave enemy #Green XP #Lightgreen and #Green $$”
                cmd            = "es es_xif (event_var(weapon) = deagle) then racealias_snp2""
		sfx = ""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"            
	[[skill3]]
		setting        = "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 25"
		racealias_mc3  = "es ma_beacon event_var(userid) 1;es es_xtell event_var(attacker) #multi #Lightgreen : You have #Green beaconed enemy;es es_xtell event_var(userid) #multi #Lightgreen : OMG!! You got #Green beaconed. #Lightgreen Hideing wont help.
                cmd            = "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_mc3"
     "skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 132 143 189 255"
	[[skill4]]
		setting        = ""
		cmd            = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/tools/ultimates/default/wcs_ulti_suicide"  
		sfx            = " es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255 





@ Pooky, could you please improve the sfx of skill 3? didn't found that anywhere


mvg Noobgameon

@ liquid, to reduce the xp, i had to reduce it in everything, which is at this moment very confusing , and i'm scared i will mess it up


- Rise and rise again, untill the lambs become lions -

>>.Noobgameon aka 1shot2kills stylez.<<

The cake is a lie!
http://i.imgur.com/2k0LaKj.jpg?1
Last Edit: 13 years, 5 months ago by masteraviv13.

Re: WCS race Deagle Master 13 years, 5 months ago #23899

  • Gimp
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nice one
GIMP!!!
The following user(s) said Thank You: masteraviv13

Re: WCS race Deagle Master 13 years, 5 months ago #23907

  • masteraviv13
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@ Pooky, could you place it on the test server and give me acces to it?
i am really nervous if it works and if it's nice xD


thnx forward

mvg
- Rise and rise again, untill the lambs become lions -

>>.Noobgameon aka 1shot2kills stylez.<<

The cake is a lie!
http://i.imgur.com/2k0LaKj.jpg?1

Re: WCS race Deagle Master 13 years, 5 months ago #23917

  • substick
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Pfft Reality You never hit anything with deagles




Re: WCS race Deagle Master 13 years, 5 months ago #23918

  • masteraviv13
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"XX"
{
"name" "God of Deagle"
"author" "Random Aim"
"shortdescription" "Creator of the Deagle"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1.6 est_unrestrict event_var(userid) c4;es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xdelayed 1.2 est_UnRestrict event_var(userid) weapon_knife;es es_xdelayed 1.3 es_give event_var(userid) weapon_knife;es es_xdelayed 1.4 est_UnRestrict event_var(userid) weapon_deagle;es es_keysetvalue WCSuserdata event_var(userid) longjump 2;es es_xdelayed 1.5 es_give event_var(userid) weapon_deagle"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "4"
"skillnames" "Hot bullets from the golden Deagle|Deagle God knows the Deagle|The Gods created the Deagle|Born with a deagle in your hand|Speed Of the Gods!|Deagle Gods Wrath!"
"skilldescr" "Burn them alive!|Can handle the Deagle like no other|Destroy their rifiles!|Gods Damage|Run Faster|Unlimited ammo with your deagle!"
"skillcfg" "player_attacker|player_victim|player_attacker|player_attacker|player_spawn|player_ultimate"

"skill1_setting" "es_xsetinfo wcs_chance 16;es_xsetinfo wcs_time 1.5|es_xsetinfo wcs_chance 17;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 18;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_chance 19;es_xsetinfo wcs_time 3"
"racealias_deagleb" "es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 1;es es_xif (server_var(wcs_health) > server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);wcs_getlanguage wcs_lng wcs_lng_r_flamestrike;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_deagleb"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 10;es es_xmath wcs_z2 + 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 30 30 255 0 0 150"

"skill2_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25"
"skill2_cmd" "es est_SetAim event_var(userid) event_var(attacker) 10;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #lightgreen Kill Him!!"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25 255"

"skill3_setting" "es_xset wcs_chance 10|es_xset wcs_chance 12|es_xset wcs_chance 13|es_xset wcs_chance 15"
"racealias_deagleh" "es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_getsecondary envy3 event_var(userid);es est_getprimary envy2 event_var(userid);es_xmath wcs_z2 + 40;es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es popup send envy event_var(attacker);es es_xtell event_var(attacker) #multi #lightgreenDestroy the victims primary weapon, whisch is #green server_var(envy2) #lightgreenOr destroy his 2nd weapon, whisch is #green server_var(envy3);racealias_deagleh"
"racealias_deaglef" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 effects/strider_muzzle.vmt server_var(vector2) server_var(vector1) 1000 100 100;es est_effect_14 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(vector2) server_var(vector1) 1000 100 100"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deaglef"
"skill3_sfx" "0"

"skill4_setting" "es_xset wcs_multiplier 1.8|es_xset wcs_multiplier 2.2|es_xset wcs_multiplier 2.6|es_xset wcs_multiplier 3.0"
"racealias_deagleg" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill4_cmd" "if (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_deagleg"
"skill4_sfx" "if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"

"skill5_setting" "es_xset wcs_speed 1.50;es_xset wcs_alpha 130|es_xset wcs_speed 1.60;es_xset wcs_alpha 150|es_xset wcs_speed 1.70;es_xset wcs_alpha 170|es_xset wcs_speed 1.85;es_xset wcs_alpha 190"
"skill5_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill5_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"

"skill6_setting" "es_xset firetime 4|es_xset firetime 6|es_xset firetime 8|es_xset firetime 10"
"skill6_cmd" "es_xset clipammo 0;es est_getclipammo clipammo server_var(wcs_userid) 2;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) deviltrigger 1;es est_setclipammo server_var(wcs_userid) 2 999999999;es es_delayed server_var(firetime) es_xkeysetvalue WCSuserdata server_var(wcs_userid) deviltrigger 0;es es_delayed server_var(firetime) est_setclipammo server_var(wcs_userid) 2 server_var(clipammo);es est_csay server_var(wcs_userid) Deagle Gods Wrath!;es es_delayed server_var(firetime) es est_csay server_var(wcs_userid) You need to rest, wrath's gone."
"skill6_sfx" "0"
"ultimate_cooldown" "20"
}


here is another race, which looks cool xD (just because of the deagle <3)
- Rise and rise again, untill the lambs become lions -

>>.Noobgameon aka 1shot2kills stylez.<<

The cake is a lie!
http://i.imgur.com/2k0LaKj.jpg?1

Re: WCS race Deagle Master 13 years, 5 months ago #23919

  • masteraviv13
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Can someone tell me the password,Ip-adress of the testing server?

and can someone put those 2 races on the test server?


P.S. 3th race is coming, made by my own (X-spider is the name)
- Rise and rise again, untill the lambs become lions -

>>.Noobgameon aka 1shot2kills stylez.<<

The cake is a lie!
http://i.imgur.com/2k0LaKj.jpg?1

Re: WCS race Deagle Master 13 years, 5 months ago #23920

  • masteraviv13
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  • hay every1, TWK x3
  • Posts: 182
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[X-Spider]
#Requirement section
required = 1725
maximum = 9999999

#Restrict section
restrictmap = ""
restrictteam = 0
restrictitem = ""
teamlimit = 1

#Other info
author = "Deaglegameon"
desc = "Move like a spider"
spawncmd = ""
deathcmd = ""
roundstartcmd = ""
roundendcmd = ""
preloadcmd = ""
allowonly = ""
onchange = ""

#Skill information
numberofskills = 5
numberoflevels = 4
skillnames = "Deadly Spider bite|Gravity|Slowly Poison|Ground is with us and gives us hp!|Weblines"
skilldescr = "You do extra damage|you wont have much gravity|make your enemy slow|the ground wont hurt you|teleport where you aim at"
skillcfg = "Player_attacker|player_spawn|player_attacker|player_spawn|player_ultimate"
skillneeded = "0|0|4|4|8"

#Skill specific information
[skill1]]
setting = " es_xset wcs_chance 35;es_xset wcs_dmg 10|es_xset wcs_chance 50;es_xset wcs_dmg 15|es_xset wcs_chance 75;es_xset wcs_dmg 20|es_xset wcs_chance 75;es_xset wcs_dmg 25"
racealias_nl3 = "es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg);es wcs_xtell event_var(attacker) r_beetles attacker event_var(es_attackername) victim event_var(es_username) damage server_var(wcs_dmg);es wcs_xtell event_var(userid) r_beetles attacker event_var(es_attackername) victim event_var(es_username) damage server_var(wcs_dmg)"
#cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcsx get isdead wcs_dead event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_dead) = 0) then wcs_xalias racealias_cl3"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_cl3"
sfx = ""

[skill2]]
setting = "es_xset wcs_gravity 0.80|es_xset wcs_gravity 0.70|es_xset wcs_gravity 0.60|es_xset wcs_gravity 0.50|es_xset wcs_gravity 0.40|es_xset wcs_gravity 0.35|es_xset wcs_gravity 0.30|es_xset wcs_gravity 0.25"
cmd = "es_delayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es_tell event_var(userid) : Levitation has been set."
sfx = " es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es wcx_effect ring server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 sprites/lgtning.vmt 4 2 2 0 20 100 255 5"

[skill3]]
setting = "es_xset wcs_chance 10;es_xset wcs_speed 0.9|es_xset wcs_chance 15;es_xset wcs_speed 0.8|es_xset wcs_chance 18;es_xset wcs_speed 0.7|es_xset wcs_chance 20;es_xset wcs_speed 0.6"
cmd = " if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_tell1"
sfx = ""

[skill4]]
setting = "es_xset wcs_health 15|es_xset wcs_health 20|es_xset wcs_health 25|es_xset wcs_health 40|es_xset wcs_health 50"
cmd = "es wcsgroup set nofalldmg event_var(userid) 1; es wcs_setfx health event_var(userid) + server_var(wcs_health) 0; es_tell event_var(userid) #multi #default> Seismic Armor: #lightgreenNo fall damage and +#green server_var(wcs_health) #lightgreen health."
sfx = ""

[skill5]]
setting = "es_xsetinfo wcs_web 1.1|es_xsetinfo wcs_web 1.2|es_xsetinfo wcs_web 2.0|es_xsetinfo wcs_web 2.5|es_xsetinfo wcs_web 4.0"
cmd = "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_pushto server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_web);es est_playplayer server_var(wcs_userid) weapons/357/357_spin1.wav "
sfx = "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_effect 3 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.1 0.1 255 14 41 255;es est_effect 10 #a 1 dev/ocean.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 11 9 2 13 3 0 255 100 100 255 1"
"ultimate_cooldown" "0""
- Rise and rise again, untill the lambs become lions -

>>.Noobgameon aka 1shot2kills stylez.<<

The cake is a lie!
http://i.imgur.com/2k0LaKj.jpg?1

Re: WCS race Deagle Master 13 years, 5 months ago #23921

  • masteraviv13
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"name" "Avatar"
"author" "SkullDicer"
"shortdescription" "The Last Air Bender"
"required_level" "#"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Air|Water|Sand|Earth|Fire|Lightning"
"skilldescr" "Air can make you light & Fast on your toes.|Water can heal you & others close to you.|Sand can make it harder for the enemy to move.|Earth can make it hard for your enemy to see straight.|Fire can burn your enemy.|Lightning strikes your enemy."
"skillcfg" "player_spawn|player_spawn|player_attacker|player_attacker|player_attacker|player_attacker"

"skill1_setting" "es_xset wcs_multiplier 1.025;es_xset wcs_grav 0.75;wcs_speed 1.20;es_xset wcs_alpha 70|es_xset wcs_multiplier 1.05;es_xset wcs_grav 0.65;es_xset wcs_speed 1.30;es_xset wcs_alpha 90|es_xset wcs_multiplier 1.1;es_xset wcs_grav 0.55;es_xset wcs_speed 1.40;es_xset wcs_alpha 110|es_xset wcs_multiplier 1.15;es_xset wcs_grav 0.45;es_xset wcs_speed 1.60;es_xset wcs_alpha 130|es_xset wcs_multiplier 1.2;es_xset wcs_grav 0.35;es_xset wcs_speed 1.80;es_xset wcs_alpha 150"
"skill1_cmd" "es est_SetGravity event_var(userid) server_var(wcs_grav);es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #multi #greenAir Bending Learnt"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"

"skill2_setting" "es_xset wcs_hp 10;es_xset wcs_time 5;es_xset wcs_waves 20;es_xset wcs_radius 50|es_xset wcs_hp 12;es_xset wcs_time 5;es_xset wcs_waves 25;es_xset wcs_radius 70|es_xset wcs_hp 15;es_xset wcs_time 5;es_xset wcs_waves 30;es_xset wcs_radius 90|es_xset wcs_hp 18;es_xset wcs_time 4;es_xset wcs_waves 35;es_xset wcs_radius 110|es_xset wcs_hp 20;es_xset wcs_time 4;es_xset wcs_waves 40;es_xset wcs_radius 130"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 1;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 100 server_var(wcs_waves) server_var(wcs_radius);es es_xtell event_var(userid) #multi #greenWater Bending Learnt"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"

"skill3_setting" "es_xset wcs_speed 0.90;es_xset wcs_duration 2|es_xset wcs_speed 0.85;es_xset wcs_duration 3|es_xset wcs_speed 0.80;es_xset wcs_duration 4|es_xset wcs_speed 0.75;es_xset wcs_duration 5|es_xset wcs_speed 0.70;es_xset wcs_duration 6"
"racealias_sh2" "es est_speed event_var(userid) server_var(wcs_speed);es_delayed server_var(wcs_duration) wcs_removefx speed event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_slowdown;es_tell event_var(attacker) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username).;es_tell event_var(userid) #multi #green : event_var(es_attackername) server_var(wcs_lng) #green event_var(es_username)."
"skill3_cmd" "if (server_var(wcs_dice) <= 30) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_sh2;"
"skill3_sfx" "if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;if (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 0 0 255 255"

"skill4_setting" "es_xset wcs_chance 30;es_xset wcs_quake 3|es_xset wcs_chance 40;es_xset wcs_quake 4|es_xset wcs_chance 50;es_xset wcs_quake 5|es_xset wcs_chance 60;es_xset wcs_quake 6|es_xset wcs_chance 75;es_xset wcs_quake 7"
"racealias_eaq1" "es est_shake event_var(userid) 2 7 server_var(wcs_quake);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_ymdmg);es es_xtell event_var(attacker) Your enemy was EARTH SHAKED!;es es_xtell event_var(userid)You were EARTH SHAKED!;es est_playplayer event_var(userid) ambient\weather\thunder1.wav;es est_playplayer event_var(attackr) ambient\weather\thunder2.wav"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eaq1"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 - 15;es est_effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 13 16 255 75 25 255;es_xmath wcs_z2 - 15;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 50 3 50 100 1.8 255 75 25 255 2"

"skill5_setting" "es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 50|es_xset wcs_chance 60"
"racealias_rm4" "es ma_burn event_var(userid) 200;wcs_getlanguage wcs_lng wcs_lng_r_stun;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(attacker) Your enemy was BURNED!;es es_xtell event_var(userid)You were BURNED!"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rm4"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)"

"skill6_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60"
"racealias_then1" "es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq;es es_xtell event_var(attacker) Your enemy was struck by LIGHTNING!;es es_xtell event_var(userid)You were struck by LIGHTNING!"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_then1"
"skill6_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255""


CREDITS 100% to the ORIGINAL coder please.
- Rise and rise again, untill the lambs become lions -

>>.Noobgameon aka 1shot2kills stylez.<<

The cake is a lie!
http://i.imgur.com/2k0LaKj.jpg?1

Re: WCS race Deagle Master 13 years, 5 months ago #23939

  • masteraviv13
  • OFFLINE
  • Gold Boarder
  • hay every1, TWK x3
  • Posts: 182
  • Karma: 1
AAAND,
here is another fully made by myself race
(last for today)



[Mr.chance]
	#Requirement section
	required           = 100
	maximum            = 99999

	#Restrict section
	restrictmap        = ""
	restrictteam       = 0
	restrictitem       = "tome of health|scroll of respawning"
        teamlimit          = 1

	#Other info
	author             = "Deaglegameon"
	desc               = "Have luck or Die."
	spawncmd           = ""
	deathcmd           = ""
	roundstartcmd      = ""
	roundendcmd        = ""
	preloadcmd         = ""
	allowonly          = ""
	onchange           = ""

	#Skill information
	numberofskills     = 4
	numberoflevels     = 4
	skillnames         = "threw the dices and get speed and health|Play Roulette and gain money!|You have much money and buy some Paddo|you have the money to buy health"
	skilldescr         = "Get additional health and speed on spawn|get extra money on spawn|levitation (low gravity)|every25secs you can get 20 additional health"
	skillcfg           = "player_spawn|player_spawn|player_spawn|player_ultimate"
	skillneeded        = "0|0|0|4"

	#Skill specific information
	[[skill1]]
		setting        = " es_xset wcs_speed 1.4 ; es_xset wcs_health 40 | es_xset wcs_speed 1.5 ; es_xset wcs_health 50 | es_xset wcs_speed 1.55 ; es_xset wcs_health 60 | es_xset wcs_speed 1.8 ; es_xset wcs_health 80"
		cmd            = " es wcs_setfx speed event_var(userid) = server_var(wcs_speed) 0 ; es wcs_setfx health event_var(userid) = server_var(wcs_health) 0"
		sfx            = ""

	[[skill2]]
		setting        = " es_xset wcs_money 200|es_xset wcs_money 500|es_xset wcs_money 800|es_xset wcs_money 1100"
		cmd            = " if (server_var(wcs_dice) <= 30) then wcs_xalias racealias_bmf3"
		sfx            = "es_xdoblock wcs/addons/effect/bloodmana"

	[[skill3]]
		setting        = " es_xset wcs_gravity 0.6|es_xset wcs_gravity 0.52|es_xset wcs_gravity 0.30|es_xset wcs_gravity 0.25"
		cmd            = " es wcs_setfx gravity event_var(userid) = server_var(wcs_gravity) 0;es wcs_xtell event_var(userid) r_levitation"
		sfx            = ""

	[[skill4]]
		setting        = "es_xset wcs_hpmana 30|es_xset wcs_hpmana 35|es_xset wcs_hpmana 40|es_xset wcs_hpmana 45"
		cmd            = "es wcsx get cash wcs_cash server_var(wcs_userid);if (server_var(wcs_cash) >= 100) then wcs_xalias racealias_eso100"
		sfx            = " es est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150;es est_effect 4 #a 0 sprites/tp_beam001.vmt server_var(wcs_userid) 3 3 3 50 255 0 25 255;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 340;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 95 6 110 255 5 55 115 120 225 30"
cooldown = "25"
- Rise and rise again, untill the lambs become lions -

>>.Noobgameon aka 1shot2kills stylez.<<

The cake is a lie!
http://i.imgur.com/2k0LaKj.jpg?1
Last Edit: 13 years, 5 months ago by masteraviv13.

Re: WCS race Deagle Master 13 years, 5 months ago #23969

  • masteraviv13
  • OFFLINE
  • Gold Boarder
  • hay every1, TWK x3
  • Posts: 182
  • Karma: 1
I checked it with the race validator,
Mr.Chance is now Completely OK
cause it didn't give any faults anymore



greets
Deaglegameon
- Rise and rise again, untill the lambs become lions -

>>.Noobgameon aka 1shot2kills stylez.<<

The cake is a lie!
http://i.imgur.com/2k0LaKj.jpg?1
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