Zerg counter attacking play
Scouting is massively important in SC2. Now its up to you too figure out if he has 2 gateways that means and no assimilators hes probably gonna early zealot rush
If he has 2 assimilators and a cybernetics core, he is gonna go starport and void rush etc etc.
I have put my personal favourites in bold
Marines/Siege tanks:- Zerg counters compile of Banelings, Hydralisks,
Infestors,
Mutalisks (Marines are hard to counter as zerg early game. If he gets them in mass they can rape speedlings/Roaches as they are quicker and longer range than roaches unless roaches are on Creep (creep gives a speed bonus). Generally its a good idea to put up some spine crawlers and let them come into your grasp while you tech up and bring some stronger counters. To kill the siege tanks mutas are almost a must or burrowed roaches aslong as he has no detectors
Reaper Rush: To counter this you have to spot it coming, and then either use your queen, or get a
spine crawler up just behind your mineral line so that it cant pick off your drones. Reapers can kite zerglings but if you get speedlings, then you can take him
Banshee Rush: Get an
overseer, Hydralisks, Mutalisk, Infestors(Infested terran ability), Anything that can attack Air units really - The strongest counter would be
corruptors.
Void Rush: This is the one that always gives me problems, im half and half and cant decide if i should get hydralisks,
mutalisks or corruptors
Ill post more up later