Thursday, December 26, 2024
Welcome, Guest
Username Password: Remember me

Better Raiding system
(1 viewing) (1) Guest
  • Page:
  • 1

TOPIC: Better Raiding system

Like this thread on Facebook! Add this thread do Google Buzz

Better Raiding system 11 years, 4 months ago #35127

  • MrBombe7
  • OFFLINE
  • Senior Boarder
  • Posts: 44
  • Karma: 0
Since raiding is nearly impossible and many people want to play on faction server for the raiding and faction wars i would suggest to change the faction config so that enemies can open chests in claimed territory and get a plugin (I'm sorry but i forgot the name xD) that obsidian IS breakable by 3 tnt explosions so that factionwars and raiding is more enjoinable and more interesting .

Also setting the /f enemy costs higher so that the switching from ally to enemy wouldn't happen to often.

Re: Better Raiding system 11 years, 4 months ago #35132

I know were were your going at but im going to have to disagree. I Think its just fine the way it is, and it sounds way over powered

Re: Better Raiding system 11 years, 4 months ago #35133

  • KarlieAnn16
  • OFFLINE
  • Junior Boarder
  • Posts: 21
  • Karma: 0
I agree with Wyatt on this. It wouldn't be very fun that way. It'd be way too common.

Re: Better Raiding system 11 years, 4 months ago #35136

  • Tunes
  • OFFLINE
  • Official TWK Admin
  • Posts: 3113
  • Karma: 100
Power is now limited to 1000 over the whole faction.


Re: Better Raiding system 11 years, 3 months ago #35147

  • VooDoo
  • OFFLINE
  • Moderator
  • ✪ TheWalross ✪ ERRY DAY
  • Posts: 740
  • Karma: 22
Tunes wrote:
Power is now limited to 1000 over the whole faction.


I think even 1000 in total is pretty silly, think about it, each time you die, you loose about 3-4 points.. so it'd take about 250 kills in order to claim land.. and killing someone's faction members 250 times is almost impossible :/
  • Page:
  • 1
Moderators: Chifilly, VooDoo, iMattR
Time to create page: 0.10 seconds