DreamState wrote:
The server is hosted on a dedicated server and the specs are: E6600 2 x 2.4-2GB-Raptor10k.
It should certainly be sufficient for the purposes. We had a beast before and I believe the crashes were still happening. We are (as I write this) utilising around 33% of the server cpu and 800mb of the 2 gig memory. I'll keep an eye when the server is full though.
My gut instinct is that the mod itself, or a combination of plugins, will be the cause. We've removed a number tonight for testing in hopes that we can eliminate the issue. WCS is a very complex mod with lots happening. We are also running SourceMod in tandem with Eventscripts. It might be worth disabling SourceMod for a day purely for ruling out purposes? We'd lose in-game admin but it would eliminate a large 'grey-area'?
We could also disable some of the other servers for a day to see if this helps?
If we do this on a work day I can sit on twk chat with hlsw on my phone